Keyboard shortcuts reference
Keyboard shortcuts for the Studio shell, Character, Editor, and Map tools, plus how the in-app cheat sheet differs from pane-specific controls.
On this page (17)
Every Studio shortcut is listed below, grouped by where it applies: the shell (works in any mode), then the three editors. Mod is Cmd on macOS and Ctrl on Windows/Linux.
Two things stop a shortcut from firing. Text entry: keys are ignored while you are typing in an input, textarea, select, or any editable field. An open modal: the command palette, the cheat sheet, the export dialog, and the prompt, confirm, and add-character modals own the keyboard outright while they are up — no shortcut fires, not even Mod+P or Mod+S. Close the overlay first.
Press ? outside a text field to open the in-app help overlay. It lists shortcut-bearing commands currently registered in the Studio session, and continues into the in-Studio Character Creator guide. The Editor and Map panes also handle some keys directly, so this page includes pane-specific shortcuts that may not appear in that overlay.
Why bindings differ per tool#
The Character editor runs a global shortcut dispatcher, so its keys are always live. The Editor and Map tools install their own key handlers scoped to their pane, and those pre-empt the global dispatcher while that tool is visible. That is why the same physical key does different things per tool — for example R is rotate gizmo in Character but the scale tool in Map. Read each tool's table on its own.
Shell (any mode)#
These work regardless of which editor is open.
| Shortcut | Action |
|---|---|
Shift+C | Switch to the Character editor |
Shift+E | Switch to the Editor (model editor) |
Shift+M | Switch to the Map builder |
Mod+P | Open the command palette (fuzzy search every command) |
Mod+S | Save the active editor's project now |
? | Toggle the help overlay: cheat sheet plus Character Creator guide (outside text fields) |
Mod+P and Mod+S also fire while a text field is focused (so you can save mid-rename); every other shortcut respects the input guard. Neither gets through the modal guard, though — that check runs before any binding is matched.
Character editor#
Playback#
| Shortcut | Action |
|---|---|
Space | Play / pause |
, | Step one frame back (pauses playback) |
. | Step one frame forward (pauses playback) |
Home | Go to clip start |
End | Go to clip end |
[ | Jump to the previous keyframe |
] | Jump to the next keyframe |
{ | Set the loop-region start at the playhead |
} | Set the loop-region end at the playhead |
Keys & posing#
| Shortcut | Action |
|---|---|
K | Key the selected bone at the playhead |
Shift+K | Key all bones at the playhead |
Delete / Backspace | Delete the dope-sheet key selection, else the selected key |
Mod+C | Copy the selected dope-sheet keys |
Mod+X | Cut the selected keys |
Mod+V | Paste copied keys at the playhead (same bones) |
Shift+Mod+V | Paste copied keys mirrored (L↔R, quaternion mirror) |
Mod+A | Select all keys |
Editing & selection#
| Shortcut | Action |
|---|---|
Mod+Z | Undo |
Shift+Mod+Z | Redo |
R | Gizmo: rotate mode |
T | Gizmo: translate mode (Hips root only) |
Esc | Deselect the bone or IK target |
View & camera#
| Shortcut | Action |
|---|---|
1 – 6 | Camera bookmarks: Front / Back / Left / Right / Three-quarter / Top |
F | Frame the character in view (keeps view direction) |
M | Toggle viewport shading (studio / matcap) |
O | Toggle onion-skin ghosts (blue past / orange future) |
Clips#
| Shortcut | Action |
|---|---|
Mod+D | Duplicate the current clip |
Character Creator render controls#
The Creator's Render panel has no default key bindings — every control below is a registered command, so you reach it from the panel, from Mod+P, or from a script. They are listed here because the ? sheet only shows commands that carry a shortcut, and these do not.
| Control | Command | Action |
|---|---|---|
| Ink outline | view.outline | Show or hide the dark shell drawn around the character |
| Wireframe | view.wireframe | Draw the character as wireframe (the ink outline hides while it is on) |
| Skeleton overlay | view.skeleton | Draw the bones over the character |
| Grid | view.grid | Toggle the ground reference grid |
| Shadows | view.shadow | Toggle the soft ground shadow |
| Turntable | view.turntable | Slowly orbit the camera around the character |
| Reset view | view.reset | Return the camera to the default three-quarter view |
| Frame head | view.frameHead | Move in for a head-and-shoulders view |
| Frame body | view.frameBody | Fit the whole character in the viewport |
Ink outline only appears when the character's set supports it, and every action except Reset view needs a built character.
See Posing & IK and Keyframes, dope sheet & curves for what these operate on.
Editor (model editor)#
These keys act while the Editor pane is focused.
Transform tools#
| Shortcut | Action |
|---|---|
Q / V | Select tool |
T | Translate gizmo |
R | Rotate gizmo |
S | Scale gizmo |
Hold Shift | Override snapping while dragging a gizmo |
Editing#
| Shortcut | Action |
|---|---|
Mod+Z | Undo |
Shift+Mod+Z / Mod+Y | Redo |
Mod+D | Duplicate the selected node |
Mod+C | Copy the selected node |
Mod+X | Cut the selected node |
Mod+V | Paste |
Delete / Backspace | Delete the selected node and its subtree |
Esc | Deselect |
View & camera#
| Shortcut | Action |
|---|---|
1 – 6 | Camera bookmarks: Front / Back / Left / Right / Three-quarter / Top |
F | Frame the selection, or the whole scene when nothing is selected |
More context in Transforms & materials.
Map builder#
These keys act while the Map pane is visible. Copy, cut, and paste are only claimed when they would act (a selection exists, or the clipboard is non-empty), so ordinary browser copy/paste keeps working elsewhere.
Tools#
| Shortcut | Action |
|---|---|
Q / V | Select tool |
W | Move |
E | Rotate |
R | Scale |
B | Scatter/stamp brush |
D | Road tool |
Hold Ctrl | Temporarily invert grid and rotation snapping while dragging |
Editing#
| Shortcut | Action |
|---|---|
Mod+Z | Undo |
Shift+Mod+Z / Mod+Y | Redo |
Mod+D | Duplicate the selection |
Mod+C | Copy the selection |
Mod+X | Cut the selection |
Mod+V | Paste |
Mod+A | Select all |
Delete / Backspace | Delete the selection |
Esc | Deselect |
F | Frame the selection |
Arrow keys · PageUp / PageDown | Nudge the selected placement one step (requires a selection) |
See Placing assets & the scatter brush for the tools these keys drive.
Discovering everything#
Two in-app surfaces help you discover registered commands:
?opens the help overlay. Its first half is the cheat sheet for commands that currently have shortcuts; its second half is the Character Creator guide, which documents that mouse-driven surface action by action and names the command behind each one.Character Creator helpin the palette jumps straight to it.Mod+Popens the command palette, which searches the commands registered by tools you have opened in this Studio session, including many commands with no shortcut.
Pane-specific keys can be broader than those lists, so keep this page handy for Editor and Map controls. For advanced command access, see Scripting and automation.
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