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Studio

Keyboard shortcuts reference

Keyboard shortcuts for the Studio shell, Character, Editor, and Map tools, plus how the in-app cheat sheet differs from pane-specific controls.

AP
Aron Prins
Founder · Updated Aug 11, 2026 · 7 min read
On this page (17)

Every Studio shortcut is listed below, grouped by where it applies: the shell (works in any mode), then the three editors. Mod is Cmd on macOS and Ctrl on Windows/Linux.

Two things stop a shortcut from firing. Text entry: keys are ignored while you are typing in an input, textarea, select, or any editable field. An open modal: the command palette, the cheat sheet, the export dialog, and the prompt, confirm, and add-character modals own the keyboard outright while they are up — no shortcut fires, not even Mod+P or Mod+S. Close the overlay first.

Press ? outside a text field to open the in-app help overlay. It lists shortcut-bearing commands currently registered in the Studio session, and continues into the in-Studio Character Creator guide. The Editor and Map panes also handle some keys directly, so this page includes pane-specific shortcuts that may not appear in that overlay.

Why bindings differ per tool#

The Character editor runs a global shortcut dispatcher, so its keys are always live. The Editor and Map tools install their own key handlers scoped to their pane, and those pre-empt the global dispatcher while that tool is visible. That is why the same physical key does different things per tool — for example R is rotate gizmo in Character but the scale tool in Map. Read each tool's table on its own.

Shell (any mode)#

These work regardless of which editor is open.

ShortcutAction
Shift+CSwitch to the Character editor
Shift+ESwitch to the Editor (model editor)
Shift+MSwitch to the Map builder
Mod+POpen the command palette (fuzzy search every command)
Mod+SSave the active editor's project now
?Toggle the help overlay: cheat sheet plus Character Creator guide (outside text fields)

Mod+P and Mod+S also fire while a text field is focused (so you can save mid-rename); every other shortcut respects the input guard. Neither gets through the modal guard, though — that check runs before any binding is matched.

Character editor#

Playback#

ShortcutAction
SpacePlay / pause
,Step one frame back (pauses playback)
.Step one frame forward (pauses playback)
HomeGo to clip start
EndGo to clip end
[Jump to the previous keyframe
]Jump to the next keyframe
{Set the loop-region start at the playhead
}Set the loop-region end at the playhead

Keys & posing#

ShortcutAction
KKey the selected bone at the playhead
Shift+KKey all bones at the playhead
Delete / BackspaceDelete the dope-sheet key selection, else the selected key
Mod+CCopy the selected dope-sheet keys
Mod+XCut the selected keys
Mod+VPaste copied keys at the playhead (same bones)
Shift+Mod+VPaste copied keys mirrored (L↔R, quaternion mirror)
Mod+ASelect all keys

Editing & selection#

ShortcutAction
Mod+ZUndo
Shift+Mod+ZRedo
RGizmo: rotate mode
TGizmo: translate mode (Hips root only)
EscDeselect the bone or IK target

View & camera#

ShortcutAction
16Camera bookmarks: Front / Back / Left / Right / Three-quarter / Top
FFrame the character in view (keeps view direction)
MToggle viewport shading (studio / matcap)
OToggle onion-skin ghosts (blue past / orange future)

Clips#

ShortcutAction
Mod+DDuplicate the current clip

Character Creator render controls#

The Creator's Render panel has no default key bindings — every control below is a registered command, so you reach it from the panel, from Mod+P, or from a script. They are listed here because the ? sheet only shows commands that carry a shortcut, and these do not.

ControlCommandAction
Ink outlineview.outlineShow or hide the dark shell drawn around the character
Wireframeview.wireframeDraw the character as wireframe (the ink outline hides while it is on)
Skeleton overlayview.skeletonDraw the bones over the character
Gridview.gridToggle the ground reference grid
Shadowsview.shadowToggle the soft ground shadow
Turntableview.turntableSlowly orbit the camera around the character
Reset viewview.resetReturn the camera to the default three-quarter view
Frame headview.frameHeadMove in for a head-and-shoulders view
Frame bodyview.frameBodyFit the whole character in the viewport

Ink outline only appears when the character's set supports it, and every action except Reset view needs a built character.

See Posing & IK and Keyframes, dope sheet & curves for what these operate on.

Editor (model editor)#

These keys act while the Editor pane is focused.

Transform tools#

ShortcutAction
Q / VSelect tool
TTranslate gizmo
RRotate gizmo
SScale gizmo
Hold ShiftOverride snapping while dragging a gizmo

Editing#

ShortcutAction
Mod+ZUndo
Shift+Mod+Z / Mod+YRedo
Mod+DDuplicate the selected node
Mod+CCopy the selected node
Mod+XCut the selected node
Mod+VPaste
Delete / BackspaceDelete the selected node and its subtree
EscDeselect

View & camera#

ShortcutAction
16Camera bookmarks: Front / Back / Left / Right / Three-quarter / Top
FFrame the selection, or the whole scene when nothing is selected

More context in Transforms & materials.

Map builder#

These keys act while the Map pane is visible. Copy, cut, and paste are only claimed when they would act (a selection exists, or the clipboard is non-empty), so ordinary browser copy/paste keeps working elsewhere.

Tools#

ShortcutAction
Q / VSelect tool
WMove
ERotate
RScale
BScatter/stamp brush
DRoad tool
Hold CtrlTemporarily invert grid and rotation snapping while dragging

Editing#

ShortcutAction
Mod+ZUndo
Shift+Mod+Z / Mod+YRedo
Mod+DDuplicate the selection
Mod+CCopy the selection
Mod+XCut the selection
Mod+VPaste
Mod+ASelect all
Delete / BackspaceDelete the selection
EscDeselect
FFrame the selection
Arrow keys · PageUp / PageDownNudge the selected placement one step (requires a selection)

See Placing assets & the scatter brush for the tools these keys drive.

Discovering everything#

Two in-app surfaces help you discover registered commands:

  • ? opens the help overlay. Its first half is the cheat sheet for commands that currently have shortcuts; its second half is the Character Creator guide, which documents that mouse-driven surface action by action and names the command behind each one. Character Creator help in the palette jumps straight to it.
  • Mod+P opens the command palette, which searches the commands registered by tools you have opened in this Studio session, including many commands with no shortcut.

Pane-specific keys can be broader than those lists, so keep this page handy for Editor and Map controls. For advanced command access, see Scripting and automation.

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